![]() On the other hand, after you've obtained the Dark Matter Gun you can pretty much annihilate the remaining bosses with several blasts of the Dark Matter Gun. Boss fights within Quake 4 can be challenging at times, having the player having to deactivate the boss's shield in order to even damage his health. For instance, over time the foes go from basic grunt-type enemies to thick armored and rocket shooting Strogg, which usually can dodge your projectiles with ease. Each Strogg foe in the game has unique combat skills that will play into the difficulty of the game. Corporal and higher will tend to test the players skill in the first-person shooter genre from time to time. ![]() Quake 4's difficulty scale is pretty accurate, on Private the game has it's harder moments, but nothing too challenging to new players of the series or genre. If you played games during the time of Atari through the Playstation you know graphics aren't what make the game. The graphics are a tad dated, but all in all the graphics can stand on their own. I won't use that as an excuse to say the graphics for the game are not top-notch. I personally never worry to much about graphics, unless it's a bad art style that I can't see working with the theme, or bad on the eyes. The graphics were also critizied in the 360's Quake 4 port. During the time I played the game I only experenced a frame rate problem once and when it happened it only lasted for a couple of seconds. One thing Quake 4 was high criticized for was a bad frame rate. The sound department definitely did their job in this game. Each Marine in the game has their own distinct voice. Speaking of audio in the game, the voice acting in Quake 4 is pretty top-notch. The same goes for other weapons such as the machine gun, hyperblaster, and rocket launcher, all these weapons sound as good as they should. When you fire a gun such as the Dark Matter Gun you can just tell how powerful it really from the sound of it. Another touch is that all the weapons actually sounds powerful. From the basic blaster to a huge dark matter gun, you'll have all the weapons you'll need to defeat an alien race and save the world. Quake 4's single player has eleven different guns in your arsenal to choose from. ![]() The weaponry in Quake 4 is another positive thing in the game. The AI of the marines along side Kane are actually pretty smart, and will take cover, and in some cases even get to the Strogg kills before the player can. Besides having typical marines guiding him, he'll also get the aid of Marine Techs which can completely replenish your armor, and Marine Medics which can fully replenish your health. Like the majority of first person shooters, Matthew Kane will be alone in most cases, but he'll have Marines with him in a lot of cases. Later in the game you'll meet more armored, and powerful types of Strogg that'll get in your face along the way to completing the game. Berserkers, Strogg Marines, and Grunts are some of the first types of Strogg you'll meet in the Quake 4 single player campaign. During the beginning of the campaign you're introduced to the basic Stogg units that you'll encounter through the majority of the game. The campaign in Quake 4 will take you from around eight to fifteen hours to complete. Quake 4's story takes you to many different areas around Stroggos, and pits you against many various foes and introduces you to a new weapons and some familiar weapons from Quake II. Quake 4 starts with Rhino squad crash landing on the Stogg planet known as Stroggos, where Kane and the other surviving Marines try to make their way to the Hannabil's landing zone before they're killed. ![]() Quake 4 plants the player as Matthew Kane, a new member to the Rhino squad, and the savior of Earth from Quake II. Quake 4 is a First Person Shooter than it highly criticized by game reviews for it's frame rate flaws, and other various aspects that they pay more attention to than the game itself. ![]()
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